% =================================================================
%  Week 4 -- Vertical Offence #2  (key: c)
% =================================================================
\weekstart{Week 4 \textemdash{} Vertical Offence \#2}
\label{sec:week04}

\begin{schedule}
0    & 0.~Precedent                       &  \\
0    & 1.~Warm up                         & ladder \\
30   & 2.~Getting the disc off the sideline & \\
60   & 3.~Endzone play                    & parting the sea, iso \\
90   & 4.~Scrim                           &  \\
110  & 5.~Conditioning                    &  \\
\end{schedule}

% --------------------- Technique ---------------------
\drill{Upline Cut}{TECHNIQUE}\hfill\sourcebijl{12.2}{55}

\begin{setupbox}
\centering
\includegraphics[width=0.92\linewidth]{figures/07-upline.png}
\end{setupbox}

\begin{equipment}
8 players, 3 cones.
\end{equipment}

\begin{procedurebox}
\textbf{Note} these are thrower-initiated dumps. Fake with intention of
communicating.

Various upline cuts to get the disc off the sideline:
\begin{enumerate}
  \item[(1)] \textbf{Up-line.} 45$^\circ$ cut. Throw must be leading
        open-side, \emph{not} a huck. Only throw if they are free!
        Add a jink at the beginning of the cut.
  \item[(2)] \textbf{Inside.} Option for a well-covered up-line cut.
        Hard stop to catch the inside shot from the thrower. Must go
        in line with the thrower before coming back, otherwise the
        inside shot lane is too narrow.
  \item[(3)] \textbf{Around.} Faked upline to around throw. Around
        throw should be further out for the dump to catch on the
        break-side.
\end{enumerate}
\end{procedurebox}

% --------------------- Strategy: Parting the Sea ---------------------
\drill{Endzone Play \textemdash{} Parting the Sea}{STRATEGY}\hfill\sourcecoach

\begin{setupbox}
\centering
\includegraphics[width=0.92\linewidth]{figures/08-parting-the-sea.png}
\end{setupbox}

\begin{equipment}
8 players, 4 cones.
\end{equipment}

\begin{procedurebox}
Endzone first-in-stack cuts.
\begin{enumerate}
  \item[1.] Chooses a cone to attack.
  \item[2.] Follows and attacks the opposite.
  \item[3.] Scores in the midst of the chaos.
\end{enumerate}
\end{procedurebox}

% --------------------- Strategy: Iso ---------------------
\drill{Endzone Play \textemdash{} Iso}{STRATEGY}\hfill\sourcebijl{9.2}{41}

\begin{setupbox}
\centering
\includegraphics[width=0.92\linewidth]{figures/09-iso.png}
\end{setupbox}

\begin{equipment}
8 players, 4 cones.
\end{equipment}

\begin{procedurebox}
\begin{itemize}
  \item Only works from a static start or if there is time to set up.
  \item For the iso cut, take what you are given, but generally attack
        a cone.
\end{itemize}
\end{procedurebox}

\begin{variationsbox}
\begin{itemize}
  \item The iso could be the \emph{dump}, in which case the stack
        clears far and away, and the dump cuts in-line.
  \item If the dump is well-covered, a fill can come in and endzone
        play resumes with cuts from the front of the stack.
\end{itemize}
\end{variationsbox}
